Please use this identifier to cite or link to this item: https://idr.nitk.ac.in/jspui/handle/123456789/7761
Title: DSL approach for development of gaming applications
Authors: Vijayakumar, A.
Abhishek, D.
Chandrasekaran, K.
Issue Date: 2016
Citation: Advances in Intelligent Systems and Computing, 2016, Vol.433, , pp.199-211
Abstract: This research paper mainly concentrates on introducing DSL(Domain Specific language) approach in developing gaming applications. DSL approach hides the lower level implementation in C, C Sharp, C++, and JAVA and provides abstraction of higher level. The higher level of abstraction provided by the Domain Specific Language approach is error-free and easy to develop. The aim of this paper is to propose an approach to use GaML (Gamification Modelling Language, a form of DSL for gaming) for Unity based complex games efficiently in this paper. The paper doesn�t focus on the How and Whys of the Gaming Modelling Language usage, but rather focuses on the run-time enforcement. At the end of the paper, survey has been made on total lines of code and time invested for coding using a case study. The case study proves that DSL approach of automated code generation is better than manual. � Springer India 2016.
URI: http://idr.nitk.ac.in/jspui/handle/123456789/7761
Appears in Collections:2. Conference Papers

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