Implementing Service-Oriented Game-Theoretic Security Scheme for IoV Networks in Self-driving Cars

dc.contributor.authorDivakarla, U.
dc.contributor.authorChandrasekaran, K.
dc.date.accessioned2026-02-06T06:34:06Z
dc.date.issued2024
dc.description.abstractThe security, privacy, and ethical issues surrounding the implementation of connected vehicles (CVs) are numerous. This paper provides a review of recent studies that investigate various IoT-related topics in self-driving cars, such as network architectures, security, and routing. It also suggests the implementation of Service-Oriented Game-Theoretic Security (SOS), which protects against phishing, DoS, and Sybil attacks. Here, we have combined our plan with Named the Networking (NDN), a method that focuses more on the substance and verifies the accuracy of the received data rather than examining the reliability of the sender. In order to accommodate our implementation and simulate the suggested method in a smaller-scale setting, we additionally change the current alert system model. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
dc.identifier.citationLecture Notes in Networks and Systems, 2024, Vol.873, , p. 463-474
dc.identifier.issn23673370
dc.identifier.urihttps://doi.org/10.1007/978-981-99-9442-7_37
dc.identifier.urihttps://idr.nitk.ac.in/handle/123456789/29054
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.subjectAutonomous vehicles
dc.subjectConnected vehicles
dc.subjectForwarding information base
dc.subjectInternet of vehicles
dc.subjectNamed data networking
dc.subjectNeighbor hop count
dc.subjectService-oriented security
dc.titleImplementing Service-Oriented Game-Theoretic Security Scheme for IoV Networks in Self-driving Cars

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