Learning by creating: Interactive programming for Indian high schools

dc.contributor.authorGupta, N.
dc.contributor.authorTejovanth, N.
dc.contributor.authorMurthy, P.
dc.date.accessioned2026-02-06T06:40:27Z
dc.date.issued2012
dc.description.abstractIn this paper we discuss results and observations based on empirical studies of introducing programming using Scratch-Arduino to high school students. We analyse the programming experience of students across diverse educational and economic backgrounds, culture and region. Learning of key programming and electronics concepts was measured during the exercise. Results indicate that these fundamentals can be imparted at high schools in the Indian educational context. We find that the introduction of logic programming and computer-hardware interfacing at the high school level is advantageous in terms of creating an interactive environment fostering learning and creativity. © 2012 IEEE.
dc.identifier.citationProceedings - 2012 IEEE International Conference on Technology Enhanced Education, ICTEE 2012, 2012, Vol., , p. -
dc.identifier.urihttps://doi.org/10.1109/ICTEE.2012.6208643
dc.identifier.urihttps://idr.nitk.ac.in/handle/123456789/32920
dc.subjectArduino
dc.subjectComputer science education
dc.subjectembedded programming
dc.subjectIndian high schools
dc.subjectK-12 Education
dc.subjectNovice programming
dc.subjectScratch
dc.titleLearning by creating: Interactive programming for Indian high schools

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