Faculty Publications
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Publications by NITK Faculty
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Item Skeleton based Human Action Recognition for Smart City Application using Deep Learning(Institute of Electrical and Electronics Engineers Inc., 2020) Rashmi, M.; Guddeti, R.M.R.These days the Human Action Recognition (HAR) is playing a vital role in several applications such as surveillance systems, gaming, robotics, and so on. Interpreting the actions performed by a person from the video is one of the essential tasks of intelligent surveillance systems in the smart city, smart building, etc. Human action can be recognized either by using models such as depth, skeleton, or combinations of these models. In this paper, we propose the human action recognition system based on the 3D skeleton model. Since the role of different joints varies while performing the action, in the proposed work, we use the most informative distance and the angle between joints in the skeleton model as a feature set. Further, we propose a deep learning framework for human action recognition based on these features. We performed experiments using MSRAction3D, a publicly available dataset for 3D HAR, and the results demonstrated that the proposed framework obtained the accuracies of 95.83%, 92.9%, and 98.63% on three subsets of the dataset AS1, AS2, and AS3, respectively, using the protocols of [19]. © 2020 IEEE.Item A Key-frame Extraction for Object Detection and Human Action Recognition in Soccer Game Videos(Institute of Electrical and Electronics Engineers Inc., 2023) Chopra, H.; Mundody, S.; Reddy Guddeti, R.M.In professional team games, sports analysts frequently analyze to learn tactical and strategic insights into the actions of players in these team games. The foundation of current analytic procedures is the examination of team footage. We provide a visual analytical framework that seamlessly combines abstract visualizations with team sports video recordings. It offers an exciting opportunity because several complicated, real-time occurrences are examined towards making strategic decisions. Visual object detection is a well-known and active research area. Any object, its speed, and its appearance have their level of detection difficulty in the face of numerous obstacles. Human Action Recognition (HAR) is required to carry out advanced operations in team games as there is an increase in demand for video analysis of sporting events. To strategically improve the team's performance, the team coach may, for instance, use an automatic monitoring system to monitor the player's movement and locations throughout a soccer match as well as the location of the football. This paper proposes a YOLOv7 model that uses the key-frame selection technique to analyze players' actions during a soccer game. In addition to detecting the football, player, and referee, the deep learning model can recognize six of the human actions in the soccer game. The experimental results show that using the key-frame selection technique for human action recognition, the total execution time can be reduced by approximately 68% to 70%. © 2023 IEEE.
